SEIZE v0.1.5 Update!
SEIZE » Devlog
There have been many changes since the last version, so I feel it’s only right to share a brief update.
- Refined Player System – Combat now centers around auto lock-ons, letting players focus on fast movement gameplay instead of precise aiming.
- New Level Layout – The city has changed into a wider, more 'mirror-edge' style structures.

- New Narrative & Cutscenes – You’re no longer defending against invaders , instead, you’re now the infiltrator to another city

Next Build Goals
- Intended Lighting & Environment –The lighting’s still a work in progress. We aimed for a night setting, but visibility issues made gameplay too dark, so it’s daytime for playtest purposes now.
- Level Design – Better layouts and tutorials are needed to properly guide players in using the gameplay systems and prevent them from getting lost and confused.
- New Enemy Assets!
- Lastly, Level 2!
*BIG thanks to all the playtesters for the feedbacks provided throughout the weeks, it has helps us a lot in making the game better. For the readers that have not played SEIZE, we’d love for you to check it out. All feedback, negative or positive is welcomed - just comment them down below!
Files
SEIZE Pre-Alpha v0.1.5.5.zip 862 MB
73 days ago
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SEIZE
A Fast-Paced Melee Game. Exist to Seize or Cease to Exist.
| Status | In development |
| Authors | UOWM Game Development, jemyste, bray., SophiePB |
| Genre | Action |
| Tags | 3D, Fast-Paced, First-Person, Violent |
More posts
- SEIZE v0.3 Update!10 hours ago
- SEIZE v0.2.5 Update!13 days ago

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