SEIZE v0.1.5 Update!


There have been many changes since the last version, so I feel it’s only right to share a brief update.

  • Refined Player System – Combat now centers around auto lock-ons, letting players focus on fast movement gameplay instead of precise aiming.

  • New Level Layout – The city has changed into a wider,  more 'mirror-edge' style structures.

  • New Narrative & Cutscenes – You’re no longer defending against invaders , instead, you’re now the infiltrator to another city

Next Build Goals

  • Intended Lighting & Environment –The lighting’s still a work in progress. We aimed for a night setting, but visibility issues made gameplay too dark, so it’s daytime for playtest purposes now.
  • Level Design – Better layouts and tutorials are needed to properly guide players in using the gameplay systems and prevent them from getting lost and confused.
  • New Enemy Assets!
  • Lastly, Level 2!

*BIG thanks to all the playtesters for the feedbacks provided throughout the weeks, it has helps us a lot in making the game better. For the readers that have not played SEIZE, we’d love for you to check it out. All feedback, negative or positive is welcomed - just comment them down below! 

Files

SEIZE Pre-Alpha v0.1.5.5.zip 862 MB
73 days ago

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