Clocked-In
A downloadable game
Clocked-In PV
Players work a 9-5 job and are given tasks throughout the day to complete. He has to walk around the office compound, while tapping on items that prompts the tasks’ mini-game and clear them. However, there are obstacles he will face (Distractions), where non-work related mini games will appear that wastes the player’s given time to complete his tasks.
To clear the level, the player must complete all given tasks before the timer (work shift) runs out. The player has 2 minutes to complete as many tasks given by their boss. The tasks will be in the form of mini-games.
However, there are obstacles that the player will face, where task disruptions or even not work-related mini-games will appear that hinder the player from completing their tasks.
Player's objective is to clear as many tasks as they can within the day's duration to gather points and get promoted. Promotions will unlock new regions (rooms) in the office for more task variety and potentially game modifiers in the main menu options.
Produced by Early Birds
- Vanessa Ong, Environment & UI Artist, orangesetground@gmail.com
- Choy Khay Chun, Game Designer, brayden_ckc@hotmail.com
- Tay Yi Xuan, 3D Character and Animation Artist, yixuantay@gmail.com
- Yap Jian Feng, Game Programmer, yapjianfeng1998@gmail.com
- Chong Chun Zeng, Game Programmer, rayan.chong@yahoo.com.sg
- Billy Ha How Zheng,Game Programmer, billyhhz@gmail.com
- Leong Yi Chen, Game Designer, yuichi001208@gmail.com
- Cassandra Yap Chun Qin, Game Programmer, cassandra_1007@hotmail.com
- Lee Sai Men, Game Programmer, limebellex1@gmail.com
Status | Released |
Author | UOWM Game Development |
Genre | Simulation |
Tags | 3D |
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