Ghool
A downloadable game for Windows
Game Description
As the last slime bleeds its last drop of goo, the demon army has just annihilated all of the slime race and successfully invaded their world. However, all the goo of the dead slimes flowed and gathered at the Temple of the Goo Lord to form an unusual red slime. Now burning with anger and hatred of its deceased brethren, the slime resolved itself to slaughter the demon race and their Shogun. Thus, began this unusual red slime’s solitary revolt on the Shogun and the demon world, to take back their home.
Play as the Ghool in this 2D roguelite dungeon crawler game where players have to use shoot-em-up style mechanics to defeat the demon army and the demon shogun in this action-packed conquest for freedom.
Controls
Shoot: Left click mouse
Move: WASD
Aim: Move mouse around
Pause Game: Esc key
Installation Instruction
1. Download Ghool_Beta 1.1.zip
2. Unzip the file.
3. Open "Ghool - GPS1.exe" to start the game.
4. Enjoy!
Credits
Probably. Traumatized. Student. Developers.
Development Team:
- Wong Ying Fu | Lead Designer
- Leong Kevin | Level Designer
- Jacky Fun | Lead Game Artist
- Danial Ikhwan | Lead Game Programmer
- Mahmoud Anwar | AI Programmer
- Alisa Sylvia | UI/UX Programmer
With Special Thanks for supervising and advising on the project:
- Mr Johann Lim
- Miss Sophie Azlan
- Miss Y'ng
- Mr Ze Ren
Check Out Ghool on Instagram!
https://www.instagram.com/ptsdgamestudio/
This game is affiliated with UOW Malaysia KDU University College.
Status | Prototype |
Platforms | Windows |
Authors | UOWM Game Development, P.T.S.D. Games Studio, Wong Ying Fu, Mahmoud Anwar, INFY, AstrixZ, baonce, K.Ken |
Genre | Action |
Made with | Unity |
Tags | 2D, Dungeon Crawler, Fantasy, Roguelite, Slime, Twin Stick Shooter |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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was nice, good concept, nice art and theme
The game itself was quite fun (although I only managed to get passed the first upgrade), as stated previously I quite enjoyed the art and theme of the game. the concept I found to be great, personally it felt like the slime was launching parts of itself at the enemy and then absorbing parts of them to regain its strength. As much as I liked it I did notice a few things, the movement is quite rigid it made the slime feel more like a solid block than something squishy. The sound settings for the game also started off so you couldn't hear any of the music or sound effects until you go into the settings and turn them up.
in summary,
was fun, did like.
Hi @redstar46 , we at PTSD Game Studios sincerely appreciate and value your review. We're sorry to hear that the game had caused you much difficulty. As student developers, we strive to improve, so your feedback is crucial and extremely valuable for us to advance in future projects. Thank you for your interest in Ghool!