A downloadable game for Android

Trailer


Game Summary:

On Shallow Waters is a 3d action rougelike dungeon-crawler mobile game where you play as Kidd, the pirate captain of The Hades Abandoned. His fiancé, Anna went missing after having an encounter with the evil sea witch. Consumed by grief and anger, he decided to go on a journey to find and confront the Sea witch. With the help of the Sea Kings, he gained access to 5 legendary weapons that will aid his battles. He’s prepared to face whatever comes his way. Even death will not stop him.

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Team CatsRDogs Logo

CatsRDogs Studios

Team Members and Roles:

Design Team

NameRoles
Esther Lim Shxingyi  Lead Game Designer
Johnson Tan Zhong ShengGame Level Designer
Chooi FeiStats Designer
Dharma EkaCombat Designer


Art Team

Name Roles
Yee Weng Jing Lead Artist
Lim Hong Ru 2D Concept Artist / 3D Props Modeler Artist
Truman Zhe Tew  3D Enemy Modeler / 3D Animator Artist
Bryan Tan Jun Xian 3D Character Modeler / 3D Animator / Environment Artist
Liew Zi Wei2D Illustrator Artist / 2D Cutscene


Programmer Team

Name Roles
Tang Wen Jing Lead Game Programmer / AI programmer
Lee Choon Hao Game Programmer / Level & Stats System Programmer
Brendan Ou Yong Jing Game Programmer / Sound Programmer
Sharif Zafran Bin Zaharuddin Safri Game Programmer / Player Interactions / Player Ability
Lim Hong Yu Game Programmer / Boss AI / VFX Tech Artist /  Dialogue System

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How To Install:
- Install the APK [Latest build is v1.03]
- Enjoy playing

Download

Download
onshallowwaters_build_v1.03.apk 206 MB

Comments

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I tried the game and it is pretty neat. I like the gameplay loop of choosing an ability and then killing monsters and getting buffs. The gameplay is quite simple which is nice for a casual player. There are some things that can be improved. For example would be polish. When I attack an enemy, I can only tell if they took damage from their health bars which makes sense. However, something you can add to make it feel better would be a hit indicator like a hit spark or the enemy flashing white when hit. You could also add a hit sound effect because there does not seem to be any. Also something I hope can be changed or improved would be the dash mechanic. I feel like I did not utilise it a lot. I feel as if its not used as a dodge mechanic but more of movement? It's  kind of difficult to understand. Other than that, it is pretty fun.

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sorry for late reply but thank you for the feedback!