On Shallow Waters
A downloadable game for Android
Trailer
Game Summary:
On Shallow Waters is a 3d action rougelike dungeon-crawler mobile game where you play as Kidd, the pirate captain of The Hades Abandoned. His fiancé, Anna went missing after having an encounter with the evil sea witch. Consumed by grief and anger, he decided to go on a journey to find and confront the Sea witch. With the help of the Sea Kings, he gained access to 5 legendary weapons that will aid his battles. He’s prepared to face whatever comes his way. Even death will not stop him.
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CatsRDogs Studios
Team Members and Roles:
Design Team
Name | Roles |
Esther Lim Shxingyi | Lead Game Designer |
Johnson Tan Zhong Sheng | Game Level Designer |
Chooi Fei | Stats Designer |
Dharma Eka | Combat Designer |
Art Team
Name | Roles |
Yee Weng Jing | Lead Artist |
Lim Hong Ru | 2D Concept Artist / 3D Props Modeler Artist |
Truman Zhe Tew | 3D Enemy Modeler / 3D Animator Artist |
Bryan Tan Jun Xian | 3D Character Modeler / 3D Animator / Environment Artist |
Liew Zi Wei | 2D Illustrator Artist / 2D Cutscene |
Programmer Team
Name | Roles |
Tang Wen Jing | Lead Game Programmer / AI programmer |
Lee Choon Hao | Game Programmer / Level & Stats System Programmer |
Brendan Ou Yong Jing | Game Programmer / Sound Programmer |
Sharif Zafran Bin Zaharuddin Safri | Game Programmer / Player Interactions / Player Ability |
Lim Hong Yu | Game Programmer / Boss AI / VFX Tech Artist / Dialogue System |
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How To Install:
- Install the APK [Latest build is v1.03]
- Enjoy playing
Status | Released |
Platforms | Android |
Authors | UOWM Game Development, Sharif Zafran, Lim Hong Yu, Kaiyo Lim Hong Ru |
Genre | Action, Role Playing |
Tags | 3D, Dungeon Crawler, Roguelike, Singleplayer |
Comments
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I tried the game and it is pretty neat. I like the gameplay loop of choosing an ability and then killing monsters and getting buffs. The gameplay is quite simple which is nice for a casual player. There are some things that can be improved. For example would be polish. When I attack an enemy, I can only tell if they took damage from their health bars which makes sense. However, something you can add to make it feel better would be a hit indicator like a hit spark or the enemy flashing white when hit. You could also add a hit sound effect because there does not seem to be any. Also something I hope can be changed or improved would be the dash mechanic. I feel like I did not utilise it a lot. I feel as if its not used as a dodge mechanic but more of movement? It's kind of difficult to understand. Other than that, it is pretty fun.
sorry for late reply but thank you for the feedback!