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Relic Rush
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Devlog
Update 2.4
August 25, 2020
by
Darryl Choo
Relic Rush Update 2.4 Launch of final build of our game is finally here. We went through ups and downs at the beginning of production and were lagging behind but we pulled through together as a team a...
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Update 2.3
August 25, 2020
by
Darryl Choo
Relic Rush Update 2.3 Changes: Added camera animations at the start of the game and restrict player movement during the animation. Added background music and sound effects. Added tutorial for first ti...
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Update 2.2
August 19, 2020
by
Darryl Choo
Relic Rush Update 2.2 Changes: Implemented options menu to control volumes and save settings for the BGM and SFX in the game. Implemented shop system. Can upgrade the power-ups in the game and set the...
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Update 2.1
August 19, 2020
by
Darryl Choo
Relic Rush Update 2.1 Bug Fixes: Fixed 2 symbols spawning at the same time. Fixed tilt movement bug after player rotation. Fixed shield triggering gem collection. Fixed the terrain clipping texture by...
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Update 2.0
August 19, 2020
by
Darryl Choo
Relic Rush Update 2.0 Launch of Vertical Slice build on 28th July 2020 and below are some of the feedback we gotten from our classmates and lecturers: Bugs Identified: Tilt movement does not work afte...
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Update 1.2
August 19, 2020
by
Darryl Choo
Relic Rush Update 1.2 Compiling mechanics and getting ready for Vertical Slice! What we did: Tech Side: Implemented currency system, score system and distance tracker. Implemented jumping mechanic. Im...
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Update 1.1
August 19, 2020
by
Darryl Choo
Relic Rush Update 1.1 Bug Fixes: Fixed symbol tracing mechanism bug. Fixed tilt movement inverted bug. Fixed terrain generation bug. Fixed the canvas size to fit in mobile device...
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Update 1.0
August 19, 2020
by
Darryl Choo
Relic Rush Update 1.0 Launch of Proof of Concept build on 7th July 2020 and below are some of the feedback we gotten from our classmates and lecturers: Tech Side: Symbol tracing mechanism does not wor...
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